Craftable Damage absorption gems (up to 7% in DR) A whole new crafting system (Soulcrafting), only found in Synergies for end game armor! Monsters spawn more numerous throughout the game Two handed and dual wielding have better bonus's to bring them closer to the benefit of wearing a shield. Green and Blue magical items have better affix rates, Uniques have better base DPS and Armor. Gear is better, monsters are harder, all bosses are harder. The ability to summon your Stashes everywhere The ability to store gold and to transfer it between your characters through the money changer! Vanilla Characters Skills have begun to be reworked to address the balance changes. Reworked Enchantment Stats, lower stat enchants allow for end game progression and better balance.
Reworked Fame Levels, a total of 50 to unlock! Reworked Skill unlock Rate, they unlock at a earlier rate, but take longer to progress between points, ending at or above vanilla standards. Random affixes on each monster that you encounter, making them unique. Synergies is built around Veteran and Elite, but the MOD itself is much harder than the Vanilla version of the game Synergies adds 2 Custom made towns ( Table Mountain and Selrock) each one of them has it's own specific vendors.